Sacred 2 what is attack value
I went with the assumption that strength would be more so for damage output than dexterity, but I also need dexterity for chance to hit enemy.
My question is, Does the attack value from strength also mean chance to hit? Because if so, then I wasted a good amount of points in Dex for no reason The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by Roderick :. Showing 1 - 3 of 3 comments. The author of this thread has indicated that this post answers the original topic.
Roderick View Profile View Posts. Relics, like rings and amulets, can be found as loot throughout Ancaria.
Relics offer protection against non-physical damage, including Fire, Ice, Magic, and Poison. Unlike a ring or an amulet though, a relic cannot be equipped in the armor slot, or forged into a weapon.
Instead, the player is given a separate widget where they may equip a limited number of relics. When played on a console, the player may utilize up to 6 relics at a time, but no more than 3 of any single type, for example: 3 green relics, 1 red relic, and 2 purple relics. When playing on the PC, the player may utilize up to 12 relics, but only 3 at a time will count toward the players defense.
For this reason, it is wise on the PC to either mix strong relics together, or, divide the 12 slots into quarters, and equip 3 of each kind of relic 3 red, 3 blue, 3 purple, 3 green respectively , and simply alternate between them when necessary. Looted relics may appear as circular, triangular, or pentagonal, and be called either relic, beveled, or hallowed. The following table outlines the available relic types:. As with rings and amulets, a relic of a higher level than the player cannot be utilized until their hero advances high enough.
For this reason, it is wise to save powerful relics in the Player Chests, so that your other hero-characters might utilize them as they level up. A Merchant is an individual who buys and sells wares. They can be found in every town, and at numerous camps throughout Ancaria. Merchants will buy any and all of your armor, weapons, rings, amulets, relics, and potions. In return, they all sell armor, weapons, rings, amulets, relics, and potions which can be acquired for gold.
A Blacksmith is an artisan who sells armor, and improves both weapons and armor. Blacksmiths can be found throughout Ancaria, most commonly in large cities. By bringing a customizable weapon to a Blacksmith, the player can add skills and effects their weapon otherwise lacks.
Weapons and armor have sockets that dictate what kind of bonus a Blacksmith might add. These sockets are:. Blacksmith Arts are unique skill combinations that can only be found at the shop.
They are dual-effect bonuses that greatly enhance the power and potency of a weapon. There are 3 Blacksmith Arts, they are as follows:. Decreases regeneration time, i ncreases critical hit chance. Platinum sockets allow the player to equip elemental damage modifiers to their weapons. The weapon will radiate depending on what modifier is forged into the platinum socket.
The overview is below:. A Rune Master is a merchant who specialized in runestones. They can be found in market places across Ancaria. Yeah, I'm having fun with it so far. Like I misclicked Combat Discipline instead of something else I can't remember the name so I probably won't be taking this character passed Silver or Gold. Might make a caster-like toon for that, maybe High Elf or Dragon Mage.
Originally posted by Befuddled Honey Badger :. Last edited by Roderick ; 19 May, am. Yeah, the game has a bit of a cult following and a still active community so it's fun to catch up with it. It's a great skill to increase your CA damage output, no doubt about it. Last edited by Roderick ; 19 May, pm. Originally posted by Roderick :. Per page: 15 30 Date Posted: 16 May, am. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
All rights reserved. Now the highest level of the forged items will be the new level of the item. Slot boni on forged items didn't work properly. Monster attacks had a motionblur-effect that lasted too long. The audio option "Character Effects on Center" had no effect on playback in 5. Several sound issues fixed for boss music, deathsplatter-effect and unique items.
Missing sound profiles added for T-mutant Human and High Elves as well as for new mini-bosses. All sounds were initiated with a short snapping sound. Rivers had dust clouds instead of water splashes. Inventory picture for "Celdrahil's Gloves" was missing. Todos los derechos reservados.
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