Ff7 where to find cloud
He can be irritating, but guarding and dodging into him lets you leap over him and get some fast attacks in. On replays, he's susceptible to Sleep magic. The second half of his battle is similar, but requires you to take out some floating electric mines in between fighting him. After defeating him, the Whispers guide you through the church before you make your way back to Aerith's house over the rooftops.
The story is very linear here, so just go along with it until you're asked to rescue the children from the Toad King. This involves going through the kid's secret hideout into the desert area, fighting a few low level enemies, the Toad King and his two cronies all weak to Thunder as well as some Smoggers, also weak to Thunder.
Watch out for the Smoggers though, as their smog disables spells if you step into it, and on a first playthrough they can be tough to cut down with physical attacks alone. On subsequent playthroughs, you'll be a high enough level to just cut them down. Once you've rescued the kids, you'll escort them back to Oates at the hideout, where, like Wymer, he'll set you up with six quests, though again only three are available at the start.
You will not get to directly choose Aerith's dress, but the dress she wears is instead decided by the amount of quests you complete. If you complete one, two, four, or five quests, we can't say for definite, but it's likely Aerith will end up in the cute pink dress; it's probably none, some, all. Of all the quests, talking to the Moogle boy next to Oates is the most important, as he sells you manuscripts to aid you in combat, so don't skip him on your first playthrough.
Unlocking Cloud's dresses is a little bit more tricky than Tifa or Aerith's, so here we'll break down each dress individually, as they require certain choices to be made at specific points in Chapter 9. Similar to Aerith's zero quest dress, this is supposed to be the plain reward for doing the bare minimum.
The steps are as follows:. This dress requires some specific choices to unlock throughout the chapter. It's worth noting these side quests are quicker to complete than most, but harder to do on a first playthrough because of your lower level.
Learn how to get the Best Materia , which can be levelled with easy AP sources. There's also Summons to unlock, most of which you get from completing Intel Battle Reports. Once you've finished the game, it's worth unlocking the remaining Final Fantasy 7 Dresses by choosing the correct options during the Johnny, Heads or Tails and Madam M massage course choices , and finding any weapon locations or Music Discs you left behind.
And if you've just started, then learn what to do during the timer choice and the Lost Friends quest. Where the purple and white dress is caused by you unlocking Madame M's sidequests, the blue and black dress is obtained via Chocobo Sam. As with the previous dresses with other characters, this third dress requires more work.
Though it's a little easier, it will take a bit longer. Plus, you have to complete one with Johnny constantly by your side, so your mileage may vary as to whether that's a positive or a negative. Burning Thighs is back, but the other two are unique compared to the second dress.
In place of Shears' Counterattack, you'll go back to the Colosseum for A Dynamite Body, which sees you battle against two flaming Bombs. As you might expect, Ice spells are the best here, along with avoiding frontal attacks for quick side and rear assaults. Here, you and Johnny venture around the Wall Market following the mission markers from the clothes shop to the pharmacist with some other stops in between. Everywhere you need to go is clearly labelled, apart from the final quest to deliver medicine to someone being sick; this means going back to the bar where you spoke to the man who'd lost his 'inspiration'.
Buy Final Fantasy 7 Remake from Amazon [? Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Level 4 Limit Breaks require you getting a specific item, and for the character to learn all of their previous Limit Breaks before being able to use the item. Was this guide helpful? YES NO. In This Wiki Guide. An evil power company called Shinra has found a way to mine the planet's life energy, draining it and using it to control the universe.
Release Date. If you want the one in North Corel first, keep reading. If you'd rather pick up the one at Fort Condor first, skip to section 4. Remember, you DON'T have to succeed at Huge Materia Quests; in fact, you can lose all four and still proceed with the game if you decide to do this, just ignore any mention of Huge Materia for the remainder of the FAQ. Please refer to Section 8 to discover which Materia you will get from which location before continuing, please!
Ready to go? The next thing you have to do is stop a train from moving the Huge Materia out of the Corel reactor.
You can pilot the Highwind to two places; North Corel, and then work your way back through the old train tracks to the Makoro furnace, or you can land at the nearby cave-like entrance that leads to the furnace and take the train from there. Either way, you'll still have to do a bit of walking, so it's up to you check out section 3. Anyway, once you reach the furnace, head to the center and you'll be attacked by some Shinra guards easy to defeat. After you do them in, a train will leave the furnace.
What you have to do is catch up with it before it leaves the Corel mountains. The next scene finds you and your companions on a train trying to catch up to the Shinra train. Remember the digit-damaging fun you had back at Gaea's Cliff? Well, this time, it's worse. You have to press Up and the T button in a steady, yet extremely fast motion to make Cid pull the levers of the train so that you can catch up to the Shinra train.
Even worse, there's a time limit--you have to reach the train, board it, kill the enemies on board, and stop it all within 10 minutes. If you practice, you should be able to catch up to the train in about seconds, but remember that you'll need about 4 minutes, at best, to beat the enemies on board, so work quickly.
You fight monsters each time you leap to a new train car, five battles in all and while they're relatively easy to win, they do take up your time the enemies are: Gas Doctor, Gas Doctor x2, Wolfmeister, Eagle Gun, Attack Squad. If you have learned it by now, Remove can be used in the first two battles for a quick win. If you're low on time, don't use Summon Materia because the counter still decreases during the casting which usually takes some time.
Assuming you get to the locomotive with time remaining, wait for the conversation between Cid and your other characters to stop.
Once Cid grabs the controls, press:. You can't enter either command while your buddies are talking to you, so skip through the conversations when they occur.
0コメント