Where is swordmaster monkey island




















The first step is to get something that will allow you to get past the guard dogs outside the mansion. Then head down the left hand path, and pick up the flower. Use this with the meat. Get to the mansion by heading back into town, and carrying on left past the shop.

Head down the path and you will be outside the mansion, with Elaine's pet piranha poodles stopping you getting in. Give them the meat, and the effects of the flower you drugged it with will make them fall asleep. Enter the mansion, and go through the door just to the right of the entrance. There is then a rather surreal sequence, which ends with Guybrush using a chair to block Sheriff Shinetop in the room, and saying he needs a file.

You will have also gained a few new inventory items, listed below. When you regain control of Guybrush, leave the mansion and head back into town. Go into the prison and talk to the prisoner. Guybrush will note that he has incredibly bad breath.

Leave the prison and go back to the shop. Ring the bell to get the shopkeeper to return, and then ask him for some breath mints , which cost only one piece of eight. Return to the prison and give the breath mints to the prisoner. Talk to him, and ask him if he has a file.

He will tell you that he only has a carrot cake, and he will give it to you in return for something to get rid of the rats. Give him the gopher repellent, and get the carrot cake in return. Use the cake to get a file. Return to the mansion. Once back in the mansion, head through the hole behind the painting created last time you were here. Watch another bizarre sequence, which ends with you getting the idol , as well as losing the wax lips and manual of style from your inventory.

Say what you want to Shinetop, and then again with Elaine. Once you regain control after talking to Elaine, attempt to leave the mansion. Shinetop will stop you, and no matter what you say he will throw you in the sea, taking your sword as he does so. Just pick up the idol before ten minutes pass. It's as simple as that. Then you will automatically head up the ladder, picking up a sword as you do so.

After another conversation with Elaine, you regain control of Guybrush having successfully completed the second trial. As everyone knows, to find buried treasure you need two things — a map to help you find it, and a shovel to dig it out of the ground.

First, we'll get the shovel. Go to the shop , and buy the shovel , which is located on the upstairs area around the edge of the shop. It will cost 75 pieces of eight. To get the map, head back to the centre of town and talk to the man standing on his own on the corner. When he asks if you have a cousin called Sven, tell him you have a barber named Dominique. He will then offer to sell you a map to the treasure, buy it for pieces of eight. To get there, first of all return to the island map and go to the fork.

Take a look at your map. The first word of each line represents the direction you should travel on each screen. So for example, if the line begins with 'right' then you should use the path to the right of the screen. Leave the jail and open the door to the right before entering. Ask the storekeeper about Breath Mints and he'll sell you a roll for 1 Piece of Eight. Return to the Jail and Give the prisoner the Breath Mints. Once you've exhausted the possibilities of conversation with Otis , leave the Town and go to the Fork on the island map.

Use it on the Hunk of Meat to make the Meat with Condiment. Back to the village, head past the Jail through the left-most Archway to find yourself on a trail towards the Governor's Mansion. Once they're out cold, open the door and enter. Open the door to the right of the entrance and go through it, and you'll have a sequence with Fester. Open it to get the File. Return to the Mansion and go through the Gaping Hole. Once your conversations with Fester and Governor Elaine Marley are over, try to leave the Mansion, and the Sheriff will intervene.

Trapped underwater, there are plenty of sharp objects about to cut the rope tying you to the Fabulous Idol with, it's just a shame that you can't actually reach any of them. So, how do we get out before Guybrush drowns? Pick up the Fabulous Idol.

After what's probably my favourite scene in any of the Monkey Island games Man, now that's what I call an incentive! Leave the village and click to go to the Clearing near the middle of the map. Walk down the hill and enter the Circus Tent, to find the Fettucini Brothers arguing about which one of them will get into the cannon. After getting their attention, ask how much they'll pay you if you do it instead, and then agree to it. When they ask about a helmet, say you have it, and Give the Pot to the Fettucini Brothers.

After the short scene, you leave minus the Pot, but with Pieces of Eight and a mild concussion. Leave the Clearing and head back to the Town. Head to the shop and pick up the Sword , and then Use the Bell to call the storekeeper. Talk to him about the sword and buy it, before leaving. Leave the Town and walk to the House on the lower-right peninsula of the island. Before you reach the Lights, you'll come across a Bridge, guarded by a Troll. When you ask him about the toll, he says "I want something that will attract attention but have no real importance.

A red herring! Resume walking to the House and Open the Door. Ask Captain Smirk to train you and keep nagging until he agrees. Eventually you'll undergo some training, and he lets you in on the secret to success at sword-fighting: Insults! This is actually very important, so pay attention to what he says. There are two possible things that can happen to Carla while she is on Monkey Island.

One is that she remains marooned on the island after Guybrush sinks the Sea Monkey accidentally by catapulting a boulder towards it.

She loses her house to Ozzie Mandrill in a game of insult swordfighting and becomes homeless. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Tweet Clean. Ask to be trained to be better than the Sword Master and repeatedly insist that you do have what it takes.

When he acquiesces, pay him 30 pieces of eight for lessons and show him your sword. After many, many hours of training Captain Smirk will teach you the art of Insult Sword fighting, which is how you actually fight in this game. The only way to learn insults and their comebacks is by hearing your opponent use them on you. Getting all the insults can be a time-consuming process that could cost you the Human Cannonball achievement. Each pirate knows a handful of insults and comebacks and the first person to use three insults in a row successfully wins.

If it fails, the target will advance. To get a particular comeback, use the corresponding insult on all of the pirates until you find the one that knows it. When you fight the Sword Master she uses a set of insults that are different from the ones used by the random pirates.

However, you can still use your usual arsenal of comebacks against them. Here is a list of all the insults and the comeback to each:. Sharp Tongue Learn all of the insults and replies from the pirates. Approach the cabin and speak with her. Now unlike the other pirate opponents wandering Melee Island, the Sword Master uses a different set of insults. Your vocabulary of comebacks will still work, you just have to think about which one best suits the insult she uses on you. Leaving the area near the cabin will return you to the Island Map.

From there, head for the Village. Take the yellow flowers you picked in the forest and combine them with the stewed meat you made in the Scumm Bar kitchen and then give it to the deadly poodles. Once inside, go through the set of doors to your right and Guybrush gets into a small tussle.

Return to the Jail and give the breath mints to Otis. Ask him if he has a file and hear his complaints about the rat problem. Open the cake to find a file inside. Head back inside the Mansion and go through the hole in the wall that Guybrush made earlier, which triggers another cutscene. After speaking with the beautiful Governor Elaine Marley, leave the mansion.

Guybrush gets ambushed by Sheriff Shinetop and is captured regardless of your dialog choice. Our hero ends up underwater and we end up with another achievement opportunity.

Guybrush is tied to the idol and cannot reach the surface, nor can he reach any of the sharp implements nearby to cut the rope. Wait out the ten minutes and keep the game from going into sleep mode. You only need to press a button or something every now and then because the achievement might not pop if the game is paused at any point before the ten minutes are up. Ten Minutes Later Have Guybrush drown. To successfully escape from this predicament, simply pick up the fabulous idol and Guybrush will automatically grab a sword and climb back onto the dock.

Governor Marley arrives and she and Guybrush soon declare their love for each other.



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